Build Your First AI Game With ZERO Coding (Lovable + Grok 3 + Claude 3.7)

Description

In this video, I show you how to create a fully playable AI-powered game using Lovable, Grok 3, and Claude 3.7—without writing a single line of code! Whether you're a beginner or just curious about AI and no-code game development, this tutorial will help you build a polished shooter game from scratch in minutes.

Link to the game built: https://robotic-surge-shooter.lovable.app/
Can you make the leaderboard?

What You’ll Learn:
- How to use Grok 3 for game planning
- Generating game-ready code with Grok 3
- Using Claude 3.7 and Lovable's no-code AI tool to refine and improve gameplay
- Creating original assets without external dependencies

Why This Matters?
AI is revolutionizing game development, and you no longer need coding skills to bring your game ideas to life. This is the easiest way to get started with AI-powered game development in 2025!

What game idea do you want to build with AI? Drop your thoughts in the comments!

📌 Resources & Links:
🔗 Try Lovable: https://lovable.dev/#via=08d611
🔗 Check out P5.js: https://p5js.org/
🔗 Try Grok 3: https://grok.com/?referrer=website
🔗 Try Claude 3.7 Sonnet: https://claude.ai/new

👀 Watch Next:
🔹 Want STUNNING UIs? This AI Hack is a Game Changer (FREE) -https://youtu.be/VX9HL2B3MBY?si=y43umPVdTLFQzXFP
🔹 INSTANTLY Clone Any Web App (Cursor + CopyCoder Tutorial) - https://www.youtube.com/watch?v=6-s-TZxaqBQ&t=5s

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🤝 Let's connect:
https://www.linkedin.com/in/jagger-bellagarda-895b3189/
https://www.instagram.com/jaggersa/
https://x.com/jagger
sa

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📩 Join my AI builder newsletter: https://www.aitheboring.com/subscribe
Because in today's AI world, we are all builders. Plus, it's free (for the moment)

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Timestamps:
00:00 Intro
00:30 Creating the outline for the game
02:57 Generating the code for the game
06:10 Improving the game using Lovable dev
11:00 Outro

Summary

Build Your First AI Game Without Coding: Complete Tutorial Using Lovable, Grok 3, and Claude 3.7

In this comprehensive tutorial, you'll learn how to create a fully functional AI-powered game without writing a single line of code. The video demonstrates how to build a polished robot-themed shooter game using three powerful AI tools: Lovable, Grok 3, and Claude 3.7 Sonnet.

The tutorial begins by showing how to use Grok 3's deep search functionality to create a detailed game outline and plan. This planning phase establishes the game's mechanics, visual style, and overall structure. Next, Grok generates the complete code implementation in p5.js format, creating a basic but functional game prototype.

The most impressive part comes when the presenter introduces Lovable, a no-code AI development platform integrated with Claude 3.7 Sonnet. By simply pasting the initial code and providing specific prompts for improvements, the basic game transforms into a visually appealing experience with enhanced gameplay mechanics. The tutorial shows how each iteration adds features like power-ups, wave-based enemy progression, improved controls, and more polished visuals.

What makes this approach revolutionary is that it requires zero coding knowledge. Anyone can follow these steps to create a complete game that can be shared online immediately. The final product includes:

- Responsive player controls using arrow keys and mouse
- Wave-based enemy progression with increasing difficulty
- Power-up system with health, shields, and weapon upgrades
- Original game assets created entirely through AI
- Engaging visual effects and immersive gameplay

The video provides a practical demonstration of how AI is democratizing game development, allowing complete beginners to bring their creative ideas to life without technical barriers. All tools used in the tutorial are free to access, making this an approachable entry point for aspiring game creators.

A link to the completed game is provided so viewers can experience the final product and even compete on the leaderboard. This tutorial represents the cutting edge of AI-powered creative tools in 2025, opening up game development to everyone regardless of technical background.

Transcript

0:00 righty so if you stick with me in this 0:02 video I promise you I will show you how 0:04 to create a fully functional game that 0:07 you can deploy on the internet share 0:09 with your friends and family and look 0:10 like a genius we're going to do this 0:12 using artificial intelligence so no 0:14 coding experience is required if you've 0:16 never coded before in your life don't 0:18 stress we are going to use two tools Gro 0:21 and lovable those are the only two tools 0:23 we're going to use Plus on top of all of 0:25 this they are completely free so we're 0:27 going to build this for completely free 0:29 let's get into it okay so I'm in grock 0:32 and I find grock is the best when it 0:33 comes to outlines when it comes to 0:35 planning so in our case when we want to 0:37 develop out the design and the plan for 0:40 our game grock is the way to go 0:42 especially with its deep search function 0:45 okay so how are we going to do this 0:46 you're going to come to grock completely 0:48 free just sign in and you're going to 0:50 hit the Deep search button to make sure 0:52 it's toggled on and then I've got a 0:54 couple of prompts that you guys can 0:55 literally just steal and I want to copy 0:58 those across now okay so I've got our 1:00 prompt here and it's create a highly 1:02 polished AI robot theme shooter game I 1:05 thought the AI theme would be cool given 1:07 the purpose of my channel and the 1:09 newsletter AI the boring so we went with 1:12 that using p5.js this is a JavaScript 1:14 format that is best for 2D games which 1:16 is what we aiming to build so that's 1:18 that and then the game should have 1:20 smooth mechanics responsive controls and 1:22 engaging visual effects right one thing 1:24 to note here is we said design all 1:26 Sprites and assets from scratch this is 1:28 important in that it's all the different 1:30 characters and sound effects and 1:32 components that make up our game we 1:33 saying we want to build it from scratch 1:35 so you know down the line we don't get a 1:39 you know a request to integrate with an 1:41 external asset catalog or an API that's 1:44 paid and it just starts complicating the 1:47 development of our game so I've said 1:49 create everything from scratch keeps it 1:50 nice and simple and we go from there 1:53 right do not use any pre-made or 1:54 external assets final product should 1:56 feel sleek and refined and with an 1:58 immersive experience for players all 2:00 righty so we're going to toggle deep 2:01 search on and we're going to hit Run 2:04 Deep search is now going to run and 2:06 might take about a minute or so and it's 2:08 going to build out our full outline for 2:10 our game in very much in a lot of depth 2:13 and we'll go from there once it's 2:15 complete okay it's done so you can see 2:18 how much information is here it thought 2:20 for 47 seconds use 10 different sources 2:23 and you can see it's reasoning thinking 2:25 planning game design implementing enemy 2:27 Ai and it gave us this so key points 2:30 game overview asset design mechanics and 2:32 controls visual effects so forth so 2:35 forth and you know a little bit of code 2:36 here so this gives us a good outline I 2:39 mean even a table for organization so 2:41 for players enemies projectiles so forth 2:44 so it really just does a good job of 2:46 doing a deep dive into the game we want 2:47 to achieve and you know giving us that 2:50 outline now what do we do right what do 2:52 we do is or what we do is I have another 2:56 prompt here that I'm going to copy 2:57 across and it says create create a 3:00 complete and functional code block for 3:01 this game so we're saying take the 3:03 design and give us the code right all 3:05 assets and Sprites must be fully 3:07 original and created within the script 3:09 like we said before ensure smooth 3:11 gameplay mechanics so forth so forth the 3:13 final implementation should be immersive 3:14 and ready to play without any additional 3:16 files or dependencies okay so we're 3:18 going to take this piece of code and 3:19 then we're going to put this into 3:21 lovable let's run this first what we 3:23 going to do now is we're going to switch 3:24 to the think model um and basically this 3:27 just allows us we're not doing a deep Di 3:29 we're not asking for a further outline 3:31 we just want the code so it's saying 3:33 take that outline and give us the code 3:35 for it so we're use the think module for 3:36 that so we going to run that it's going 3:38 to think shouldn't think for too long 3:41 and it should give us our code in the 3:43 meantime I've got lovable up over here 3:45 which we're going to run there but I've 3:47 also got another component up which is 3:49 p5.js which is our JavaScript format 3:52 that we're building the game in and this 3:54 is a free website where you can just go 3:56 to p5js org hit the start coding button 4:01 and then it gives you a little bit of 4:03 like a canvas of code where you can 4:05 preview the game right so it's it's 4:08 really simple to do so once we have the 4:10 code here we will trial it in this web 4:12 edit just to see how it looks and then 4:14 we'll go into lovable and we start 4:15 making it look real fancy and oh let's 4:18 wait until this is stopped thinking and 4:21 we've got our code and then we'll go 4:22 from there okay so it started to 4:24 actually build out our code it did think 4:26 for quite a quite a while so if we 4:27 actually scroll over here thought for 4:29 121 seconds so about 2 minutes and then 4:33 it gives us our game overview and the 4:35 complete set of code right over here so 4:37 it's I think just completed yep so 4:41 simple enough does give us information 4:43 on how we can run this so copy this code 4:45 into the p5.js editor and go ahead and 4:47 edit it and run your game and play your 4:48 game but that will mean you know 4:51 providing this code to to anyone that 4:53 you want to play the game and then they 4:55 have to run it's in this web and it's 4:58 just terrible so we're going to run in 4:59 the web editor just to show you how it 5:01 looks so let's copy the code literally 5:04 come over here let's paste that code in 5:06 and we are literally going to go ahead 5:08 and say run and you can see here really 5:11 really basic let's run it again let's 5:15 see if we can move around at all trying 5:17 to see okay you shoot with your mouse 5:20 but okay so you can't even move you just 5:22 got to shoot you can see it actually 5:24 like times out a bit so shoot there okay 5:27 so not great at all and Bear with me 5:30 because we're going to make this work 5:31 and look a lot better cuz right now I 5:34 agree it looks terrible it's functioning 5:36 not too great and this is how far you 5:39 could get but now we're going to bring 5:40 in lovable plus I mentioned earlier or 5:43 in the title that Claude 3.7 Sonet is 5:46 involved here loveable have now 5:48 integrated with Claude 3.7 Sonet which 5:50 is Making Waves over the last week with 5:53 its functionalities when it comes to 5:56 workflows and external tools so from a 5:59 no code perspective using clae 3. 3.7 6:02 Sonet is really a game changer and I'm 6:04 going to show you how Okay so we're in 6:06 lovable and we are basically going to 6:09 preempt the code we're going to add in 6:11 here all I'm going to do is I'm going to 6:12 just paste in this prompt saying I am 6:14 building a p5.js implementation of an AI 6:17 robot theme shooting game and I have the 6:18 code to implement below colon just 6:22 double click copy up code and go ahead 6:25 and just paste it in there straight 6:27 we're going to launch it in lovable and 6:29 and then we're going to let lovable run 6:30 through the the code where it needs to 6:32 go and give us a preview hopefully with 6:34 no errors but let's see I'm going to 6:36 jump to the output and then we'll go 6:39 from there okay so no errors and we 6:41 actually got the game successfully into 6:43 lovable which looks very similar to the 6:44 one we had on the web editor so it says 6:47 game over click to restart if we click 6:49 we can basically we can try and shoot 6:52 these but it's actually really hard and 6:55 difficult okay we killed one there one 6:57 there click to restart okay so now we're 7:01 going to add in this prompt so I'm going 7:03 to go in there I'm going to say I found 7:05 the game played to be too simple and not 7:07 competitive at all the environment and 7:10 enemy robots are absolutely hideous they 7:12 barely resemble robots or a stunning 7:14 environment or/ Battlefield and fail to 7:16 intimidate me at all a for the game to 7:19 go viral where my focus is a products 7:20 and building of those products redesign 7:22 the robots in the environment to make 7:25 and make any other tweaks to boost the 7:26 chances of it going viral so let's start 7:28 with that and let me just show you I've 7:30 done this previously with another game 7:32 that I I'll launch and I'll link in the 7:34 description but I want to show you how 7:36 lovable takes this and then you know 7:39 just picks it up and and goes with it so 7:41 let's run that and let's see how lovable 7:44 responds because right now it does look 7:46 pretty trash so I understand you want to 7:48 make the game more competitive and 7:49 Visually appealing that's enhance it so 7:52 this might take a while so I'm going to 7:53 jump to when we have a results and we'll 7:55 go from there all righty and on edit 7:57 number two after editing that proms you 7:59 can see how much it has revamped the 8:02 game so we've got cyber robot 8:03 Battlefield show controls so arrow keys 8:07 to move your robot Mouse to aim your 8:09 weapon left click or space to shoot 8:11 collect powerups so we powerups in 8:14 health Shield rapid fire that's pretty 8:16 cool and let's play a little bit of the 8:19 game so let's move around wait let's try 8:24 and see okay we can't move that's 8:26 definitely something to work on so I'm 8:28 going to see here cannot move in the 8:31 game by using the arrow keys so let's 8:35 work on that and let's improve that but 8:37 you can already see off the bat it's 8:39 just a much more beautiful UI the 8:41 functionality is a lot better and I mean 8:43 when we start comparing it to you know 8:46 this over here it starts adding some 8:48 nice depth and we're only on edit number 8:50 two within within loable so the whole 8:52 thing here for me is it takes oh that's 8:56 it takes lovable takes the game that 8:58 you've built out of the plan and Lev 9:00 really does transform it so let's try 9:03 again here and see if we can move around 9:05 okay there's a lot of these guys 9:07 shooting at us this makes it really 9:09 difficult okay so let's see if we can 9:10 first move around so click to restart 9:13 okay I can't move still can't still 9:17 cannot move around and the game the game 9:23 is quite difficult let's make it a wave 9:29 for formats so a wave formats in the 9:31 sense of like the enemy's coming waves 9:33 right so wave one wave two is harder 9:36 than wave 1 wave three is harder than 9:37 wave two and so forth it gets more and 9:39 more difficult as you go so let's see 9:41 how that goes I'm going to jump to the 9:44 results of this and then we can just see 9:46 how it's looking okay so we on edit four 9:48 and let's see how this goes restart okay 9:51 perfect we can actually start moving 9:53 around and we can actually start using 9:55 this game so you can see our enemies 9:57 have a life on them oh what still fairly 10:00 difficult to shoot these guys but we're 10:02 getting there getting there okay you can 10:05 just aim with your a that's much better 10:07 okay okay okay so you can aim with your 10:11 mouse okay there we go nice let's get 10:13 out the way okay that's good that's good 10:15 that's good got it wave one complete 100 10:18 points next wave in 1 second and then it 10:20 fails okay so or we got shot down on the 10:23 first thing of wave two but this goes to 10:25 show just how easy it is to build these 10:27 games you can go ahead and then just 10:29 start prompting lovable and building out 10:31 your game but it gives you a solid start 10:32 it's better than going into lovable and 10:34 saying Hey I want to build a firstperson 10:37 shooter and it's going to give you 10:38 something so weird to start with this 10:40 you know what you're building you know 10:42 what you're building in you can trial it 10:43 in 10:44 p5.js and I mean you can see from what 10:46 we've gone to to what it looks like now 10:50 is you know miles apart within two edits 10:52 in lble so from now on you can just 10:55 basically prompt it and build it and you 10:57 can really get the game to exactly what 10:58 you want so that is the video I really 11:01 hope it was beneficial I actually 11:02 carried on building out a similar game 11:04 to this which there is a link in the 11:06 description below to check out so go 11:08 check it out give it a play let me know 11:10 what you think of it and once you guys 11:11 build out your games drop them in the 11:13 comments let other people play around 11:14 with them I'll dive in there I'll go 11:16 play around with them get in contact 11:17 with me let me know what you're building 11:19 I'd love to know about it and then just 11:21 before I go one final request over 95% 11:24 of the people that watch this channel 11:25 are not subscribed so if you did get 11:27 some benefit out of this or you are a 11:29 person that watches my videos but is not 11:32 subscribed it does amazing things for me 11:34 if you can hit that subscribe button hit 11:36 the like button maybe drop a comment 11:38 does amazing things and allows me to 11:40 continue making better and better 11:41 content for you so other than that I 11:44 will see you guys in the next video 11:45 cheers