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Screens aren't enough
Prototype behavior, not just layout
Static screens don't show what happens when data is missing, a user makes a mistake, or permissions change. Prototype flows with real state, logic, and role-based behavior so you can test interaction decisions, not just visual polish.

Design the "unhappy paths"
Most product risk lives in the edge cases: error states, loading, retries, empty dashboards, and partial setup. Prototype those scenarios directly so teams can agree on expected behavior before implementation work begins.

Model permissions and access
Many products behave differently depending on who's using them. Prototype admin vs member flows, gated actions, and restricted views so stakeholders can evaluate UX tradeoffs and feasibility without a long spec thread.

Prototype time-to-value
Onboarding is where intent meets reality: step order, required inputs, defaults, and drop-off points. Build onboarding flows with branching paths and setup steps so you can evaluate whether the product feels understandable and complete.

Replace interpretation with something clickable
Design intent often gets lost between Figma frames, tickets, and meetings. A working prototype gives teams a shared reference point: what happens, when it happens, and what changes after each action.

